RPG Game Design
In
this week we are creating an RPG game. We took the combat system from
the M20 rulebook as well as the stat the character will used. We are
making a map with 5 different terrain with each terrain having their own
unique quest and surprise in them. All the terrain have different level
of creatures to encounter but the forest which is the first starting
area are generally easier than the others. Player movement will be
determined by their dexterity and armor type the higher the dexterity
the faster you can travel. And the heavier your armor type the slower
you can travel.
The
player will start at the town, the town is basically the place where
you will get most of your quest, and turn them in. of course there will
quest that will come up when you do another quest. At first you will
mostly do gathering quest and easy hunting quest. But as you progress you
will be send to kill bandits and more tougher opponent. When you've
done all the main quest in the starting area you will be send to the
dessert and help a village that is under siege by bandits and finally
the main objective is to slay the dragon in the volcano, which is the
hardest terrain.
Team member:
1. Reynaldo Kevin Darmawan
2. Michael Jaurie
3. Aloysius Joshua Adelpho
1. Reynaldo Kevin Darmawan
2. Michael Jaurie
3. Aloysius Joshua Adelpho


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