Senin, 29 Desember 2014

Week 8 Workshop

RPG Game Design


 In this week we are creating an RPG game. We took the combat system from the M20 rulebook as well as the stat the character will used. We are making a map with 5 different terrain with each terrain having their own unique quest and surprise in them. All the terrain have different level of creatures to encounter but the forest which is the first starting area are generally easier than the others. Player movement will be determined by their dexterity and armor type the higher the dexterity the faster you can travel. And the heavier your armor type the slower you can travel.




 


The player will start at the town, the town is basically the place where you will get most of your quest, and turn them in. of course there will quest that will come up when you do another quest. At first you will mostly do gathering quest and easy hunting quest. But as you progress you will be send to kill bandits and more tougher opponent. When you've done all the main quest in the starting area you will be send to the dessert and help a village that is under siege by bandits and finally the main objective is to slay the dragon in the volcano, which is the hardest terrain.    





Team member:
1. Reynaldo Kevin Darmawan
2. Michael Jaurie
3. Aloysius Joshua Adelpho 

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