Territorial Acquisition Game Design
In
this week we are creating a territorial acquisition themed board game.
The game is about two kingdom trying to defeat each other. This game
can only be played with two player.
The
game start with each player flipping a coin or other method to decide
the order of turn. Each turn a player can only move his troops to one
base now each base is filled with 50 soldiers. Now every time a player
take that spot he will get additional 50 troops. Each player will start
with 100 troops, and in order to destroy the enemy base they need to at
least have 250 troops. Now, the thing is that each player don't know
which area has been taken by the other player and how many troops are
stationed there. Should the troop defending the area have higher number
than the attacking troops then the attack obviously failed. Now what
happen, when the player loses a base, the original 50 troops that were in
that area are given to the attacking player and the area is his. Player
can't just attack anywhere they want, it must be within reach of their
nearest base. So in order to attack, you need to make a
clear path to the enemy base.
Team member:
1. Reynaldo Kevin Darmawan
2. Michael Jaurie
3. Aloysius Joshua Adelpho
Team member:
1. Reynaldo Kevin Darmawan
2. Michael Jaurie
3. Aloysius Joshua Adelpho
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